If using an HDD, check the drive's health and defrag it. Delete save files you no longer need if there are too many saves in your save folder (so there is less stuff for the game to load) Use Private Profile Redirector to streamline the way Fallout 4 accesses. This should also make your in-game load screens lightning quick.
The default with Load Accelerator is 350.
Install Load Accelerator with FPSLimitInLoading = 350 (or higher) and FPSLimitInBlackLoading = 350 (or higher) in your LoadAccelerator.ini. This will solve the issue of long load times for 95% of people and also make your in-game load screens much faster. Put your game, your mods, and your save games all on that same SSD drive. If you can spend USD $100, get an SSD instead of an HDD. Run the game in borderless windowed mode No single culprit, different approaches work for different people. Initial game load time too long or infinite black screen: Whether using a modded or vanilla game, some people have issues with this ever since Fallout 4 launched in 2015.
This mod has bigger battles the vanilla, which puts higher load on your PC than vanilla during those encounters, especially if each of the NPC's in the cell has high-resolution textures as a result of another mod you're running. Unless you have at least an i7-4790k processor with a GTX1080 video card, you shouldn't be running any of the things mentioned above if solid frame rates are important to you.
My computer is weak or my game won't load or my FPS is low or my load screens take too longįPS: Besides acquiring hardware that meets at least the specs recommended to run the game, you can improve your FPS by not using things like 8k skin textures, 4k outfit textures, ultra settings (especially on shadow distance and godrays), mods with scripts that constantly poll each NPC for data, the official HD texture pack, and mods that turn non-shadow casting lights into shadow casting lights. Please refer to the main mod page, Required Files and Installation section. Trouble installing with Nexus Mod Manager However, any Prydwen/Institute mod that moves things like vanilla walls, plane markers, room markers, etc, could cause visual glitches unless the other mod is below this mod in load order.Įxamples include Elianora's Faction Housing Overhaul, Enhanced Prydwen Overhaul, Enhanced Prydwen Overhaul 2.0, Institute Rebuilt Prydwen Overhaul, A Sensible Prydwen Overhaul, Prydwen Player Home, David Hunter, Hilda Hughes. This mod doesn't move any vanilla assets in those cells, it only adds a few invisible objects like idle markers. If you're running a mod that overhauls the interior of the Prydwen or Institute, put that mod BELOW OutcastsAndRemnants.esp and ProjectValkyrie.esp in your load order. Satellite World Map by Floor Below (otherwise map icons might not show up in the right places) The following mods need to be BELOW Project Valkyrie and Outcasts & Remnants in your load order When installing you might receive a message about whether you want to overwrite existing files. This mod uses assets, with permission, from lots of other mods. This mod conflicts with x, y or z, because when I install, the mod manager asks if I want to overwrite the files from x, y, or z mod.
If you run across a bug, any detail you can provide is much appreciated.